Electron is a framework for building native desktop applications using languages typically used for web development:
This allows developers the ability to maintain a single JavaScript codebase for creating cross-platform applications, that work on Windows, MacOS, and Linux. Electron accomplishes this by embedding Chromium π and Node.js π into its binary, which while considered inefficient or βbloatedβ, it makes desktop applications easy to develop/maintain for web developers.
In Electron, you build front-ends just like you would for a browser-based web app (optionally using front-end frameworks like: Vuejs, Svelte, Angular), while also having access to Node.js for low-level, back-end APIs.
Some popular apps created with Electron:
mkdir your-electron-app && cd your-electron-app # creates an empty directory
# NOTE: entry point should be set to `main.js` in next step:
npm init # creates an npm project in your new directory
npm install --save-dev electron # saves/installs electron as a dependency
touch main.js # creates a JavaScript file; the main entry point to your app
package.json
file, add this script option:{
"scripts": {
"start": "electron ."
}
}
npm start
in a terminal to run your app in
development modeBoilerplate example project from ElectronJS Quick-Start π:
main.js
:
// Modules to control application life and create native browser window
const { app, BrowserWindow } = require('electron');
const path = require('node:path');
const createWindow = () => {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') app.quit()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
preload.js
// preload.js
// All the Node.js APIs are available in the preload process.
// It has the same sandbox as a Chrome extension.
window.addEventListener('DOMContentLoaded', () => {
const replaceText = (selector, text) => {
const element = document.getElementById(selector)
if (element) element.innerText = text
}
for (const dependency of ['chrome', 'node', 'electron']) {
replaceText(`${dependency}-version`, process.versions[dependency])
}
})
index.html
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<title>Hello World!</title>
</head>
<body>
<h1>Hello World!</h1>
We are using Node.js <span id="node-version"></span>,
Chromium <span id="chrome-version"></span>,
and Electron <span id="electron-version"></span>.
<!-- You can also require other files to run in this process -->
<script src="./renderer.js"></script>
</body>
</html>